The early Valorant Mobile gameplay review from China’s closed beta test reveals a surprisingly polished mobile experience, despite limited availability. Riot Games has managed to capture the core tactical shooter essence of its PC counterpart while adapting to touchscreen limitations.
🎮 Valorant Mobile Gameplay Review—What Testers Are Saying
The China-exclusive closed beta, which began in June 2025, allowed select users to try a trimmed but functional version of Valorant on Android devices. Though not available globally, feedback from testers, gameplay leaks, and developer insights have helped form a clear picture of what Valorant Mobile currently offers.
📱 Controls and User Interface
One of the most important areas in any mobile shooter is controls—and Valorant Mobile delivers a balanced system:
- Customizable HUD lets players move, resize, and reposition ability and fire buttons
- Auto-fire option for beginners (can be disabled)
- Swipe-to-aim and tap-to-cast abilities work smoothly
- Easy pinging system and mini-map access during rounds
Players report that the interface feels less cluttered than other mobile FPS titles like COD Mobile or PUBG Mobile, with Riot focusing on minimal design and clean animations.
🧠 Gameplay Experience and Performance
Testers playing on mid- to high-range Android phones (Snapdragon 720G, 870, Dimensity 8100) reported stable frame rates:
- 60 FPS on medium graphics
- 90 FPS unlocked on supported devices
- No game-breaking lag or stutters during early matches
Gunplay mechanics, like recoil and first-shot accuracy, are retained from PC—giving the game a strategic edge. However, precise peeking and counter-strafing remain harder to pull off on touchscreens.
🎯 Agent Abilities and Tactics
The China beta launched with a limited agent pool: Jett, Sage, Phoenix, Reyna, Sova, Killjoy, and Omen. Testers found that
- Abilities work well with quick-cast tap mechanics
- Agents with self-heals or passive abilities perform better (e.g., Reyna, Phoenix)
- Utility-heavy agents like Sova require more effort due to angle aiming
Feedback indicates Riot may tweak some casting animations and button locations to improve usability in future builds.
🗺️ Maps and Modes
As of the beta, only Ascent and Bind were available—and both maps are identical to their PC versions, down to spike sites and jump spots.
Game modes included:
- Unranked (Standard 5v5 Spike)
- Team Deathmatch (6v6 Fast-Respawn)
- Training Area / Practice Range
TDM mode is seen as a welcome addition, especially for warming up and casual play.
🔊 Audio and Visual Quality
- Visuals: Highly optimized—medium textures on 4GB RAM devices look crisp
- UI Transitions: Smooth and responsive
- Footsteps and gunshots: Directional audio works well with stereo headphones
- No major bugs: Testers noted minor animation delays but no crashes or lockups
Valorant Mobile avoids the flashy effects seen in some mobile games and instead keeps visuals clean and competitive-focused.
📊 Key Strengths (Based on Reviews)
- ✅ True-to-PC tactical experience
- ✅ Stable FPS on mid-tier phones
- ✅ Lightweight install size (~2.5GB)
- ✅ Excellent controls customization
- ✅ Agent kits feel authentic
⚠️ Areas for Improvement
- ❌ Aiming precision still tough on mobile
- ❌ Some abilities (like Sova recon bolts) feel clunky
- ❌ No support for emulators or gamepads
- ❌ Only a few maps and agents for now
Testers also hoped for more regional beta rollouts and English language support, which are not yet available.
Final Words
The early Valorant Mobile gameplay review suggests Riot Games is on track to deliver one of the most competitive mobile FPS experiences to date. While there’s still work to be done in fine-tuning abilities and controls, the beta already proves that Valorant’s core gameplay translates impressively well to smartphones. With a stable UI, agent variety, and scalable performance, Valorant Mobile is shaping up to be a serious contender in mobile esports—once it hits global markets.