An essay on player agency: how interactive storytelling and branching narrative make choice in games feel more personal than film,…
If you could become a completely different person — new name, new city, new choices, no memory of what you'd…
A history and analysis of the save point in video games: from password systems to…
An essay on why we replay video games we have already finished: comfort, nostalgia, mastery,…
An in-depth analysis of Playdead's Inside: its wordless narrative, the ending explained, how it compares…
An in-depth analysis of Death Stranding: Kojima's theme of connection, the walking-simulator design, the asynchronous…