An essay on difficulty in video games: the souls-like debate, accessibility versus challenge, easy modes, and what mastery really asks…
If you could become a completely different person — new name, new city, new choices, no memory of what you'd…
An in-depth analysis of Return of the Obra Dinn: how Lucas Pope's deduction game trusts…
An in-depth analysis of Supergiant's Hades: how its roguelike structure turns repeated failure into story,…
An in-depth look at Celeste's meaning: Madeline's anxiety and depression, the mountain as metaphor, its…
Most stories treat failure as something to avoid, correct, or overcome on the way to…