Open-world games keep getting bigger. Live-service titles keep adding more maps, more loot tiers, more daily quests. And yet the…
A character analysis of the Courier in Fallout New Vegas: the silent protagonist, player as author, the factions, and how…
A character analysis of Sephiroth from Final Fantasy 7: his motivation, why he is gaming's…
A perspective piece on the shorter video games trend: why players want games they can…
An essay on the gaming backlog: why we buy games we never finish, the guilt…
An essay on player agency: how interactive storytelling and branching narrative make choice in games…