There is a particular kind of dread that Papers, Please manufactures out of almost nothing: a desk, a stamp, a…
Few characters in games have grown up in front of us the way Clementine has. When we first meet her…
A character analysis of the Courier in Fallout New Vegas: the silent protagonist, player as…
A perspective piece on the shorter video games trend: why players want games they can…
An essay on the gaming backlog: why we buy games we never finish, the guilt…
An essay on player agency: how interactive storytelling and branching narrative make choice in games…