Papers, Please and the Quiet Horror of Becoming Complicit

There is a particular kind of dread that Papers, Please manufactures out of almost nothing:…

The Psychology of New Game Plus: Why We Replay Games We’ve Already Beaten

You already know how the story ends. You know which door hides an ambush and…

Why Fast Travel Quietly Changed How We Experience Game Worlds

Open a map in almost any modern open-world game and you'll find it covered in…

Why Boss Fights Still Work in an Era of Endless Content

Open-world games keep getting bigger. Live-service titles keep adding more maps, more loot tiers, more…