Game Reflections

Papers, Please and the Quiet Horror of Becoming Complicit

By Adam

There is a particular kind of dread that Papers, Please manufactures out of almost nothing: a desk, a stamp, a…

Outer Wilds and the Beauty of Knowing the End Is Coming

A spoiler-aware analysis of Outer Wilds: its 22-minute time loop, exploration without combat, themes of…

What Disco Elysium Taught Me About Living With My Own Mind

A deep look at what Disco Elysium says about the human mind, its skill-check "voices,"…

Journey and the Quiet Grief of Playing With a Stranger

An in-depth analysis of thatgamecompany's Journey: its wordless connection, anonymous multiplayer, emotional design, and what…

The Quiet Art of the Save Point

A history and analysis of the save point in video games: from password systems to…